Digital Transformation as a Strategy for Nusantara Cultural Heritage Preservation: An AI Study on Paksi Naga Liman Royal Chariot, Sumedang Larang Palace
##plugins.themes.bootstrap3.article.main##
Abstract
The purpose of this article is to examine how Artificial Intelligence (AI) using Dall-E, can reinterpret cultural artifacts, providing a new perspective in the visualization and understanding of the history of the Paksi Naga Liman Kencana Train. This research methodology involves collecting data from an etic and emic point of view, which is then used for AI species to produce new visualizations. Apart from that, data collection was also carried out using unstructured interviews with the tour guides on duty. The results of this research produced a number of keywords that can be used as prompts for AI, as well as various examples of visual results produced by AI based on combinations of these prompts. AI can respond to and reinterpret these cultural artifacts, providing new dimensions to the visual experience and historical understanding.
##plugins.themes.bootstrap3.article.details##
[2] W. C. Alya, S. Sumaryadi, and E. Putrianti, “Komik Online Alat Musik Dayak Kalimantan Barat: Inovasi Kreatif Dengan Transformasi Digital Sebagai Pendukung Konservasi Alat Musik Tradisional,” 2022.
[3] Y. Nurhidayati, D. M. Kholid, and E. Kurdita, “Transformasi Musik Songah Di Era Digital: Tantangan Dan Peluang Dalam Pelestarian Warisan Budaya,” DEWANTECH J. Teknol. Pendidik., vol. 1, no. 1, pp. 22–29, 2023.
[4] R. Kurniawan, C. A. Oktavia, M. Kartikasari, and S. Yahya, “Pengenalan Budaya Panji Sebagai Budaya Asli Nusantara Melalui Kegiatan Melukis Topeng di SMP Muhammadiyah 6,” Dharma Nusant. J. Ilm. Pemberdaya. dan Pengabdi. Kpd. Masy., vol. 1, no. 1, pp. 48–52, 2023, doi: 10.32664/dharma.v1i1.822.
[5] P. H. Hartono, “Perancangan Interactive Motion Graphic Tentang Wayang Beber Sebagai Sarana Pengenalan Budaya,” MAVIS J. Desain Komun. Vis., vol. 1, no. 1, pp. 32–41, 2019, doi: 10.32664/mavis.v1i1.276.
[6] I. Fikriyyati and I. W. Suardana, “Paksi Naga Liman Carriage A Multicultural Symbol of Caruban Nagari: Enculturation of Nusantara Arts in Cultural Arts Education,” vol. 444, no. Icaae 2019, pp. 208–212, 2020, doi: 10.2991/assehr.k.200703.042.
[7] N. Sofiyawati, “Kajian Gaya Hias Singabarong Dan Paksi Naga Liman Dalam Estetika Hibriditas Kereta Kesultanan Cirebon,” J. Sosioteknologi, vol. 16, no. 3, pp. 303–324, 2017, doi: 10.5614/sostek.itbj.2017.16.3.6.
[8] J. S. Murni, “Multikulturalisme Imaji Mitos Paksi,” vol. V, no. 1, pp. 1–12, 2019.
[9] inimahsumedang, “Sekilas Tentang Kereta Kencana Naga Paksi,” 2022. .
[10] M. F. Nurhaqim, “Perancangan Informasi Kereta Paksi Naga Liman Melalui Buku Profil.” Universitas Komputer Indonesia, 2020.
[11] G. Lange, “Cobra deities and divine cobras: The ambiguous animality of Nāgas,” Religions, vol. 10, no. 8, 2019, doi: 10.3390/rel10080454.
[12] M. Y. Aldana and S. S. Sunarmi, “Exploration Aesthetic Values and Meaning Local Wisdom of Tongkonan Traditional Houses as Identity Toraja Tribe Society,” Pendhapa, vol. 12, no. 2, pp. 83–95, 2021, doi: 10.33153/pendhapa.v12i2.4042.
[13] P. Yustana, “Gajah dalam terakota Majapahit,” Dewa Ruci J. Pengkaj. dan Pencipta. Seni, vol. 7, no. 1, 2011.
[14] A. F. Rofi’i and N. E. Malichah, “Heritage Keraton Kanoman Cirebon sebagai Sumber Pembelajaran Sejarah Lokal,” Sraddha Abyakta J. Pendidik. dan Hum., vol. 1, no. 2, pp. 45–54, 2023.
[15] M. Ibrahim, J. Said, E. Riama, and A. Maryam, Ensiklopedi tokoh kebudayaan IV. Direktorat Jenderal Kebudayaan, 1999.
[16] D. Satrinia, R. R. Firman, and T. N. Fitriati, “Potensi Artificial Intelligence dalam Dunia Kreativitas Desain,” J. Informatics Commun. Technol., vol. 5, no. 1, pp. 159–168, 2023.
[17] E. V. P. Beyan and A. G. C. Rossy, “A Review of AI Image Generator: Influences, Challenges, and Future Prospects for Architectural Field,” J. Artif. Intell. Archit., vol. 2, no. 1, pp. 53–65, 2023.